
January 7, 2009
If you have a magnetic game field then you have a couple of options for doing walls for your dungeons.
The easiest is simply to use a dry-erase marker and draw in the features that you need for each area of the dungeon. This is fairly efficient and not a bad way to go at all. But if you are in the mood for something that adds a bit of dimension to the game without getting too complicated, then you can try walls.
The easiest way to do it is to get some 1” by ¼” wooden strips. You can find wood used for trim at any hardware store. They come in nice thin strips of long lengths that can be easily cut down to any size you need.
Next, glue some thin magnetic tape to one edge of the wood. That’s it. Really simple, and really effective. You can build rooms as quickly or even more quickly than you can draw them.
As always, have fun!
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January 5, 2009
Metagaming – everything that happens outside of the game – is going to happen. There is nothing you can do as a player or DM to stop it. Whether it is simply the players discussing what roles they want their characters to play in the upcoming campaign (in order to build a well-rounded party), or running out and buying every pre-made module in order to know the DM’s next move – metagaming will happen.
So what do you do about it?
There are a lot of options, and a lot of opinions. Some say embrace it. Most say fight it and put a stop to it.
My recommendation is to direct it, as comfortably as possible in a direction that fits your interests and tastes. What I am talking about here is being as open and honest with your gaming group about what you feel is an appropriate level and type of metagaming.
If, at the table you prefer that everything be said in character, then let people know. Perhaps propose that a session or a portion of a session is run according to your style. By opening the discussion you are enabling the other players to bring out their opinion and increasing the likelihood that they will support your opinion.
If you fight it – especially in a confrontational manner I can pretty much guarantee that you will get nowhere. Most likely you will frustrate and alienate other players. At best you will get them to abide by your rules just long enough for them to find another game.
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January 2, 2009
This is a problem for a number of players. They believe that their DM is simply out to get them.
Real or imagined, this can be a huge problem for enjoying the game. So what do you do?
Realistically, no matter the actual cause of the problem there is only one [...] Continue Reading…
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December 31, 2008
There is a certain prejudice among some gamers against using pre-made adventures. They are so cookie cutter that it begins to feel more like playing Monopoly than dungeons and dragons (not that Monopoly is a bad game).
As a Dungeon Master, however, pre-made campaigns and adventures can be huge time [...] Continue Reading…
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December 28, 2008
Sometimes more gold does not help a party much. Sometimes even more experience points, magic items, and hordes of gems really aren’t worth very much to characters or to players.
Understanding the importance of these items in relation to the world that the characters live in is important to understanding [...] Continue Reading…
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December 26, 2008
Dungeons and Dragons can very quickly go from hobby to lifestyle. The nature of the game very nearly demands it.
If you play on a weekly, or more often, basis, then you are committing as much or more time to the game as many people commit to the religion. This [...] Continue Reading…
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December 24, 2008
One of the basics of survival in any combat oriented rpg is to kill the bad guys. In Dungeons and Dragons there are nearly limitless ways of accomplishing this task, and the less work that your character has to put into it the better.
Online D&D forums are full of [...] Continue Reading…
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