Friday, 2 January 2009

Time to switch main?

The rogue has been a class close to my heart. My very first character on a trial account was a rogue, and my first level 70 and 80 character has been Crash (I started playing just after TBC came out so 60 wasn't a massive milestone). However now I've got there and started hitting the heroics and early Naxx I don't find myself enjoying the class as much as I did back then.

It's great to play daggers again, and when soloing I'm an unstoppable killing machine as everything dies whilst stunned, but the constant button pushing to keep HfB up, the lack of AoE when dealing with trash and the feeling that using stealth just hampers dps rather than adding to it means I'm not enjoying the group play as much.

Whilst it's been quiet over the Christmas break I've started levelling Medrare again and am remembering how much fun druid is. Plus as a hybrid class I could tank (which I've done a bit of), dps (rogue with less issues) or once the dual specs thing comes in heal, though Elune help anyone who takes me as a healer initially.

This might make things a bit tricky to start with as we currently have some high level tanks who have been running stuff for weeks and so have lots of the tasty badge gear but I don't think this will be too much of a problem as we go on as there's always plenty of dps looking to do runs.

I'm not making the decision just yet, especially as I'll have to go through the whole levelling and gearing process again, but with the alchemy trinkets available and Crash already able to make nearly all the leatherworking stuff it might be a bit easier this time around.

Watch this space...

Tuesday, 16 December 2008

The man who doesn't like to pug...

...pugs the 10-man version of the Wintergrasp raid.

I decided to have a go at Wintergrasp whilst online just to see what the zone was like and see how well the Eviscerator's set I've crafted holds up when fighting against everything else.

As it turns out the Horde were outnumbered but the Tenacity buff and some good work from those involved (no real idea who) meant we won, provided the buff to all the instances the rest of the guild were running and made the raid instance available.

There were soon messages running around the General channel, and having heard good reports about pugging normal and heroic instances I decided to give it a go, especially as there would be the chance for some nice epics. Sadly no rogue loot dropped but I did get a chance to have a look at the boss fight.

First up, we are definitely in a dps race, there's a 5 minute hard enrage timer so you need to get him down within that time. Second there's a lot of damage everywhere, the boss has a couple of random target abilities and leaves an AoE effect about the place meaning ranged need to keep on their toes as well as the tank if he leaves one on top of the melee. Finally he'll wildly lunge and grab the main tank, meaning he needs to be picked up by an off tank for the duration.

As a rogue there are two key things for this fight.
1) Stay below both tanks on threat. Think Gruul, think Moroes, just stay below both of the tanks or you'll be dead as soon as the main tank gets picked up.
2) Tricks will aid which ever tank needs it most so use it as much as possible.

The week lock out means you're not going to be farming it any more than the other raid instances but with the right group (or even within guild) there's a potential quick way to some epics and a couple of emblems.

Saturday, 6 December 2008

Rogue DPS in instances

I was lucky enough to run a couple of level 80 instances with some guildies and as with most things I had recount running as a way to check how I was doing. I'm very aware that having respecced that my dps cycle is not down pat yet, the variations in combo point generation, energy regen and mob abilities mean that I'm not keeping up all buffs and debuffs that I should.

There were times that I was feeling about down about my performance, out of the five of us I was running third overall in damage done, behind a DK and slightly worrying the tank. However before running off to the forums and QQing about how rogues are broken and need x, y and z done to fix them let's look at how the pulls were being done.

Generally we would have a group of 3 or 4, the tank would mark the skull and charge in, we'd take down the skull and then pick off the rest. Given I have no real AoE dps, other than Fan of Knives which is currently on a 10secs cool down trying to get poisons and rupture up on mobs that are already below 50% health means there's little to no chance of getting those key abilities up for any meaningful time.

Ok, so my damage is nerfed, how come I'm below the tank? Well while there's 3 or 4 mobs on him he's busy using Swipe and a glyphed Maul which means he's hitting multiple mobs as is the DK who has a ghoul minion in tow.

Let's compare this to the final boss fight in Halls of Lightning. Loken requires that everyone stay close within range of each other and then run away when he starts casting the large AoE spell. This is a single target fight, and while there's movement, it's not bad enough that every debuff drops off. Checking the stats for that fight showed me well up in the number 1 spot in terms of damage done and raw dps figures.

What this shows is that rogues are still the kings of single target dps, and needs to be considered when looking at damage meters just how the damage was being dished out and how the mobs were being taken out.

Wednesday, 3 December 2008

Mutilate Solo DPS

As I mentioned in the last post I've switched back to mutilate spec and have found it very, very efficient for killing mobs whilst keeping me alive. So I thought I'd share what I've chosen in terms of spec, what buffs I have up, glyphs and what rotations are used.

The spec I'm currently using is 57/8/5 and is geared to being a soloing spec, hence why there isn't 5 points in Precision and I haven't taken Blood Spatter. However Deadly Brew and Improved Kidney Shot are great soloing abilities as well as for use in PvP.

In terms of poisons I run with Instant on the main hand and Deadly on the off hand. Instant on both wouldn't allow for the poison debuff from Master Poisoner and Mutilate to be available and Deadly on both is over kill due to having 1.4 speed daggers and some haste rating available on gear. Along with the increased chance to apply poisons from the Improved Poisons talent getting a deadly poison debuff up isn't a problem.

Ability rotations depend on whether I successfully get the jump on the mob from stealth or pull (either by proximity or Throw).

Stealth
Pickpocket -> Cheap Shot -> Mutilate -> Kidney Shot -> Mutilate -> Envenom
There may be time (and energy) to get a second Mutilate after the Kidney Shot, and if you're unfortunate enough to come up against a poison immune mob then replace Envenom with Eviscerate.

Non-stealth
Mutilate x2 -> Kidney Shot -> Mutilate -> Envenom

Finally in terms of glyphs I'm still running with a Glyph of Slice and Dice, but have also picked up a Glyph of Vigor giving me a total of 120 energy, and am looking for a Glyph of Rupture to fill out the slots. If the dual spec implementation also allows you to swap glyphs then I may revisit but at the moment they're mostly geared to group play.

Monday, 1 December 2008

Ding 80!

Some heavy questing (thanks in part to a four day Thanksgiving weekend, I'm not American but whilst working here I get the holidays) has meant that Crash has dinged 80 and now it's time to play the rest of the game without the nagging though in the back of my mind that I need to be levelling and how much XP I need to hit that next level.

Along the way I've replaced nearly all the epics I had from TBC which was a bit hard for the first few but gave way over time as it became clear they were definitely upgrades. Also with the exception of trinkets they've all been blue rewards from the end of quest chains or group quests.

I managed one afternoon of serious instance boshing doing Gun'drak, Halls of Stone, Drak'tharon Keep and the Violet Hold (twice). In all this I managed to pick up one drop, sometimes the RNG is a harsh mistress. The instances on the whole feel very good, the trash isn't horrendous and the bosses are different without being insane. My only complaint would be that too many so far have relied on switching target or some other mechanic which causes a loss of combo points or things like Slice'n'Dice fading. While it's not been a massive problem or caused a lack of damage output on my part it does seem slightly frustrating.

I've switched back to Mutilate and wow, it's just fantastic now. Mobs die within a stunlock if I cheap shot them or if I'm not in stealth then they don't have long to hit me before being stunned and finished off. I thought losing blade flurry would hurt more when I had two or more mobs on me but due to the speed at which things die it hasn't been a problem.

For weapons a friendly blacksmith made me a couple of Saronite Shivs which are so loaded with goodness that I don't see them getting replaced quickly and the speed means that poisons are nearly always up, which is handy for using Envenom to refresh Slice and Dice. I'm just about getting a skills rotation down but the fights and spec means it's not as cookie cutter as combat swords was at 70 so expect a write up soon(ish) on what I do and the spec I'm going to use for raiding. Currently my spec is more suited for solo questing so when duel specs finally come in it may be worth switching between the two rather than anything else.

Right, time to decide which faction to champion first :)

Friday, 28 November 2008

(Over) Half way there

The questing continues and having blitzed through Grizzly Hills and heading into Zul'Drak, Crash finds himself at level 76 with some new abilities to try out and Cold Weather flying within stabbing distance.

I am going to be hitting up an instance with my guild so Tricks of the Trade is going to get some testing (and may be a life saver given I'm a few levels above the tank) so a macro is going to be required. Most people have recommended setting the tank as the focus target and then having a macro like this:
#showtooltip Tricks of the Trade
/cast [target=focus] Tricks of the Trade

However if I'm going to be sapping things, I tend to set the Sap target as the focus target so that Class Timers can show me how long is remaining on the crowd control. In this situation the following macro may be more useful:
#showtooltip Tricks of the Trade
/target "Tank"
/cast Tricks of the Trade
/targetlasttarget

The only disadvantage here is that there will be some loss of white damage whilst I'm not targetting the mob, and will need to be careful about how combo points are preserved when switching targets.

Finally I'm planning to switch back to mutilate, a blacksmith in guild has agreed to make me two Saronite Shivs which appear to be awesome for PvE so it'll be fun to go back and see how the changes in the Assassination tree pan out.

(Thanks to One Rogue's Journey for the details on the macros)

Monday, 24 November 2008

Catch up time

Wow, where does the time go. I've been busy working on a project in Poughkeepsie for the last two weeks and totally forgot to update this blog with what's been happening in game.

The cunning plan for getting me into the expansion kinda worked, it turns out you can't hack a US install to talk to the EU servers, but having already updated my account with the CE key I was able to download the expansion overnight on the hotel wireless. Finding that my hard drive didn't have enough space did cause a slight panic but the game runs just fine from a USB hard drive.

Anyways having logged in to find Shattrath deserted I retrieved Frosty from the mail box and headed to the Undercity ready to catch the blimp to Howling Fjord.

Having arrived in Northrend I was struck by just how different the landscape was. The buildings were more details and the zones seem more alive. Watching the wildlife fight each other as you run past makes a massive difference to just having everything wander along it's patrol routes. The detail in things like burning forests and snow capped mountains is a huge step up from what we've previously had.

The quests are also a lot more interesting, Crash is currently level 74 and been through most of Howling Fjord and Dragonblight and there's only been one or two quests that I've been frustrated by. I do like the way that quests become available once others have been completed, it feels a lot more story like and much more development. Also they're nicely grouped for you, so you don't have to spend huge amounts of time working out the best way around the zone to avoid retracing your steps unnecessarily.

One of the things I was looking forward to was running instances at the right level, unfortunately time zone differences mean that this isn't really possible at the moment, but I am pugging a lot of the group quests when someone asks in General chat and so far I haven't had a single problem.

My deathknight has escaped and is currently sat in Ogrimmar, not sure when or if he'll get levelled but I was very impressed with the starter zone and the quest chains that you go through.

So I'll carry on with the levelling, trying to keep a few professions up at the right level whilst getting my sneaky backside up 80 and enjoying the quests and lore involved with the zones.