While I don't have anything all important and number crunching awesome.... I do have a rant.
Wild Growth, the new druid AoE Healing spell... was one of the few things I was really looking forward to in Wrath. I mean, REALLY looking forward to. Yesterday I was extremely distraught to read this.
"Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth." - Source and MoreSomething about this just doesn't sit right with me.
I've been healing on my druid for only the BC expansion. It was an alt I brought up and turned into my main mid-Black Temple. I feel in love with my druid. I liked being the jack of all trades, and master of none. My druid and I have come a long ways together, and its been a bumpy road.
Competing with Group Healers in BCAll through raiding in BC, especially into Sunwell.... I could NEVER compete against Chain Heal and CoH. There was no trying, because it was just impossible. Maybe times I felt like the druid class was left behind, and no matter how good I was, how hard I tried, I felt like a second-class healer. I got stuck in a niche, I got stuck spamming Lifebloom for four hours a night endlessly on tanks.
Many times I felt stuck here, stuck wishing that I could do better and be more useful. I felt sad, knowing that I was only there for my niche. I know that raiding is about.... Whatever gets the job done, and while my druid got her specific job done, I continued to wish that I could
do more and feel
wanted for once.
Wrath + Wild Growth = Omg
So Wrath comes along, new talents, new skills, new hope. I got beta and realized... a druid's time has come. WE HAVE A GROUP HEAL! This was the most uplifting amazing awesome totally cool thing that could have happened to the resto druid class. We were finally, once and for all, a top healer, a wanted healer, an amazing healer. It made me feel loved! I loved logging onto Beta and getting tells instantly from everyone to come heal this, come heal that. I loved healing Naxx without having to count and watch timers every second.
As xpac time comes around, patch 3.0 hits.... we get Wild Growth on Live. Again, I feel utterly revived that now our class that's been left behind in a niche for SO long can be truly useful in endgame content. Dare I say.... that having a group heal is... Fun?
Yes, it is fun. Maybe it all comes down to that. It's fun being a top healer, and potentially one of the best healers into Wrath.
And they take it all away..They really aren't taking it all away, but they're putting a stipulation on it. To me, its taking away a LOT of what I was looking forward to as an endgame healer in Wrath. A six second cooldown isn't game breaking by any means. But now, when I need to get my group back up, things are going crazy, not only do I have to wait for the HoT of Wild Growth to work, I now have to wait for a 6 second Cooldown.
Chain Heal has no Cooldown, a cast time sure. CoH will share a cooldown, but their heal is also instant. This leaves WildGrowth, a slow ticking HoT back in the dust. It leaves DRUIDS in the dust, again. I'm afraid to be a second class healer again. I'm afraid I wont be able to get my job done. I thought this xpac was really our moment in the Sun....
Other ThingsGranted, I can understand the other side of things. Druids were dominating healing in Naxx. Poor Paladins. WildGrowth was 50%+ of my Wrath healing, and some people felt that was too much of one spell. But it wasn't the only spell we were using.
Here is a random example from Naxx25

Fun: Blizz has taken a GOOD look at tanking and made it easier. Anyone can hold threat without really thinking about it. For some tanks, this is something they've looked foward too, making tanking more 'fun'. Wild Growth was the thing that was more 'fun' for me. Blue posts even mentioned over and over that they wanted to look at healing and make it more FUN. So give us that fun, and then take it back.
Instant, CD or.... Cast time?: My question for the blues is... why cant you put WG (and CoH) on a cast time? I am less opposed to this than I am the 6 second CD. Giving these spells a cast time would put is back in line with Chain Heal, and put less demand on timing our group heals perfectly.
Enough QQ: These changes aren't going into effect right away. Something about it has irked me, and I'm leaning more towards feral in Wrath than ever. I love my class, I'm passionate about it, and I only want to be able to perform for my raid without being left in the dust.