We, the Players

We, the Players : Video game innovation by YOU!
We, the Players
Video game innovation by YOU!
Innovation and commentary on video game design, programming, technology, Xbox, Sony, Sega, Microsoft, Nintendo, Wii, and more.
Just here for the view

Most recent posts

9/11 3:33 Jill of the Jungle
Released in 1992 by Epic Megagames, Jill of the Jungle was a sensation in the growing shareware market. The way companies used to market their games was to release the first part or 'episode' of a series for free distribution, as sort of a demo or...
4/21 3:56 Heros Arms
As one might expect from myself, I've been immersing myself into the realm of flash games, keeping an eye out for anything that is exceptionally well done. And, well... when a game pretty much invites me to bust out JoyToKey just so I can play it...
9/02 8:11 The Player Caste
Spending just a littletime inthe thick of thingscanreallyrelate you tothepulse ofpublic sentiment. RecentlyI was surprised to find how many people consider the Nintendo Wii an abomination. They blame "casual gamers" for their influence, and Nintendo...
2/04 5:00 Eversion.
First off, I apologize for the huge hiatus we've been on, but Roo's been tied up with his Fight Tips project. Speaking of which, if you haven't visited there, now would be a good time to get acquainted with the crew! If you've been a regular there,...
10/11 1:19 The Unfulfilled Potential of MMOs
The very first graphical MMORPG I played was Everquest, way back when the premise — a game with thousands of people playing together — was something most people had no idea existed in video games. Everquest wasn't really the first to do...

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